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Follow the process explained there to add a material to your armour and body.Even though the existing armour already had weights assigned, those were the weights of another body and if you keep them the armour won't move well with the new body as each body has different weights.That's why you have to rebuild completely the weights of the armour.To rebuild the weights of your armour, follow the steps explained in Add weights to the armour.Next step is to export the armour from Blender in the nif file format.Follow the process explained here: Export the armour to do it.

Things you can do: Once you've done adjusting the shape of the armour to the _0 body you can move to the next step.Again, this step is the same than the one explained in the tutorial about creating a new armour for Skyrim.Just follow the indications given here: Adjust the armour in Nif Skope.You can set the weight of characters or NPCs from 0% (the weight slider is completely to the left) to 100% (the slider is completely to the right).The changes in the shape of the character are managed using 2 mesh files for each armour/piece of clothing (this also applies to the meshes that contain parts of the body): An example of this is shown in picture Skyrim armour/clothing meshes and character weight.This is an optional step but I strongly recommend that you do it.Follow the explanation given here: Cut parts of the body hidden by the armour.If you are converting an armour that already existed in Skyrim to work with another body, most likely you'll want to replace the existing armour with the new one you've adapted.To do that you have to name your mesh like the original one you want to replace, and place it under the same folder.This tutorial shows all the main steps you need to follow to convert an existing armour or outfit to a different body for Skyrim.Most of the process is the same than the one explained in the tutorial about creating an armour or outfit from scratch, the main difference is that you won't have to create the mesh (but you may probably have to adapt it to the new body), the textures or the UV maps.

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